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First thoughts on 'Mortal Kombat 11' closed beta

Coverart for Mortal Kombat 11

Cover art for "Mortal Kombat 11."

We are now less than a month away from the release of the highly anticipated sequel to the long running video game series, “Mortal Kombat 11.”

This fighting game series has had its ups and downs, but since NetherRelm Studios has taken up the series, the franchise has been going nowhere but up.

Here are my thoughts on “Mortal Kombat 11” so far.


While there are only five characters available in the closed beta, the characters chosen show a wide range of possibilities available with this new roster.

Playable characters right now include Baraka, Jade, Kabal, Scarlet and Scorpion.

NeatherRelm Studios has done a good job of balancing out the characters. I played as all five, and, as far as I could tell, no character had an advantage over the other.

My favorite of the five, though, is Kabal. Kabal’s speed and buzz saw ranged moves work best for the way I like to play fighting games, succeeding at both long and short ranged attacks.


NeatherRelm studios did a great job in simplifying the gameplay from their previous two “Mortal Kombat” games without taking away from the overall feeling from games past.

Combos are easier to hit and don’t require six or seven button combinations to hit, yet still deliver the same effects they would have before.

One thing I was a little upset about was the removal of the “X-Ray” mechanic, which has been replaced with “Fatal Blows.” Fatal Blows are only available once your health drops to a certain level. In the experience I have with the game so far, the Fatal Blows aren’t much of a difference maker in the overall match as much as they are just visual set pieces to show off the gore and brutality the series is known for. To me, as of right now, they seem useless.

The Game Overall

There really was not a lot of substance to the closed beta, which is to be expected. It was still a little disappointing with how little was ready to be played.

The only single-player combat you could do were the “Klassic Towers,” which were only five characters long. The story was ready, which is obvious, but not even the practice modes were ready for action.

Online competition was ready, but local kombat wasn’t. This was surprising to me. I figured NertherRelm would have wanted people to already be able to play against their friends.

Overall, “Mortal Kombat 11” is on the right track, but there is still some obvious work that needs to be done to the overall game before it is ready for its fast-approaching April 23 release date.